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Top 5 Things Halo Infinite Needs to be Sucsessful

7/22/2020

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When 343 released halo 5 it was a step in the right direction. Halo 5 limited the sprint capability, had a non-skippable death timer and no custom classes. They also added some new features that were well received. Halo 5 opted to start player with a pistol instead of a battlerifle or DMR. Everyone in Halo 5 must now earn a battlerifle. The pistol is 5 shots to kill while the battlerifle is 4 shots so even a small advantage like that must be earned. But players can still sprint, climb, hover and pound so things weren’t all good. ​

Number 5 – Competitive match making system A lot of competitive games have two ranking system. Your rank and your competitive rank. Your rank is normally just the total amount of experience points you have accumulated throughout your time playing the game. But your competitive rank is something that goes up and down with your skill level compared to other players. Of course the competitive rank is much more difficult to calculate and is more difficult to implement. This competitive match making system needs to be packaged with a competitive playlist. 343 could make the best competitive ranking system in the world but if all we can be ranked in is big team battle then it wouldn’t mean anything. tournaments.

Number 4 – Basic movement In the last few halo’s we have seen advanced movement ranging from jet packs to hovering to ground pounding. Most players didn’t like these features, that’s just not what halo is. More controversially however is the sprint ability. Sprint ruined the carefully calibrated combat mechanics of the earlier games. You used to have to lead your shots and quickly adjust your aim if you wanted to eliminate an enemy player at long range. Now everyone just moves too quickly and every weapon and every weapon is a hit scan weapon.

Number 3 - Cross platform play The arena shooter genre isn’t the biggest so making sure that there is a healthy player base needs to be a big priority. A small player base is quakes biggest problem. A lot more people would play quake if there were enough players to have a healthy player base. When the player base isn’t big enough you can’t play the modes you want. The developer needs to rotate game modes because there just isn’t enough people. This would mean that you can only play shotty snipers or infection or grifball every other month because they’re on a rotating playlist slot. A lot of halo players from the last 20 years have switched from xbox to PC so having a cross platform match making system would allow a good player base with enough players even in non-peak hours to have a good skill range and enough players to fill the less popular game modes. Of course, this should be a toggle-able option, but I think most people would leave it on.

Number 2 – forge mode 343 can only make a limited amount of content so it its critical for the life span of Halo infinite to have user generated content. Most of the best new maps of every halo game is made by the users in forge mode. Custom games are realty fun and create drastically new experiences. It can turn this hyper competitive shooter into a fun party game like mario party. Forge mode also allows the community to modify maps to their liking. Maybe the map just needed different weapon spawns or starting points or less grenades. The mode enables the community to rabidly adapt the game to the community’s needs.

​Number 1 – launch in a complete state The game needs to come in a complete state. We can’t get some bare bones version of the game lacking forge mode, competitive ranks or only having 5 maps. It needs to have all the features of the game ready to go at launch. We can’t just get the social playlist and the campaign at launch. If 343 think they can start with the bare bones game then upgrade there way to a complete title. Its gonna be a bad time for Halo fans. The launch of a game is generally when a game is gonna have a peak in its popularity then it’s all about holding onto that fan base. All of the features I mentioned in this video need to be ready at launch. Its been five years since Halo 5 so I think its reasonable to expect all of the features I mentioned in this video.
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